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The Race is On: Sim Racing community looking for answers

In light of the uproar caused by the Callum Cross iRacing cheating saga, we at simRACE247 have yet again reached out to the big sim racing developers to provide transparency and honesty regarding the scourge that exists in our genre of esports.

In a recent article, we called for answers to three key questions:

  • What is each sim doing to police and ban cheaters?
  • How many drivers are banned every month in relation to cheating per title?
  • Are the developers prepared to co-operate in producing a Name & Shame list of drivers and IP addresses linked with cheating in the style of a credit bureau?

Despite devs and their media departments ignoring our previous emails regarding these matters, these are questions – inspired by our team and our sources together – worse answers we believe the community deserves to hear.

With sim racing booming incessantly in terms of eSports, big-money competitions and corporate involvement, it is now more important than ever that there is a forceful and sustained crackdown on cheating.

In response to our articles over the last week, some have questioned our approach.

Why should developers tell us which measures and programmes they use to block cheaters? Surely that will just make things easier?

There is some merit to this argument. However, what we are seeking is clarity. The 150,000 (and growing) visitors to the site this past week devouring the news and follow-ups of the Callum Cross2 story is a testament to this.

No getting away from it or putting our heads in the sand hoping it will blow away, the issue of cheating in sim racing is a big concern within the community at this point in time as it threatens the credibility of all future esports competitions, be they amateur Sunday leagues or the big bucks prize-money competitions that are popping up almost weekly on the main simming platforms.

It is in the developers’ best interests to contribute to creating trust first, then calm and continued stability within the scene by confirming their commitment to the cause and releasing regular (monthly?) updates on the subject.

The integrity of their respective platforms must be assured for our sim racing community, we ask for transparency from the top, down. The ones that address the issue in plain sight are the ones that will gain unconditional trust. Right now all sim racing platforms are susceptible to simple mass cheating as detailed by Random Callsign.

So, we have once again sent emails to the big studios in question, outlining the questions in our open-letter to all the below devs:

iRacing, Sector-3 Studios (RaceRoom), Studio-397 (rFactor 2), Codemasters (and all their racing titles including F1 2020, Project Cars etc), Kunos (Assetto Corsa and ACC), Reiza (Automobilista series)

A copy of the email sent to the above developers and studios.

Now, all we can do is await their respective responses with the clock ticking, the race is on to ascertain which dev is the quickest to react, probably the one with the least to lose… Watch this space!.

Callum Cross2 Headlines:
Callum Cross: I’ve been cheating for over a year on iRacing
iRacing: Callum Cross2 has been removed from the service
Cheating: Three questions for sim racing developers
Sincere and heartfelt apologies to NIM CROSS
Random Callsign: I doubt iRacing anti-cheat catches anyone
Austin Ogonoski: Cheating in PC racing sims is alive & kicking
iRacing: New grip cheat exposed (Old report that got traction)

 

2 thoughts on “The Race is On: Sim Racing community looking for answers”

  1. I would just like to point out that banning IP addresses is of extremely limited value. 99% of general users on the internet have a dynamic IP address issued by their ISP. I know mine changes at least once every 1 – 3 months. Also, anyone can connect using a VPN which will also give you a different IP address as far as the system you are connecting to is concerned.

    It is also impossible for any system to be 100% cheat-proof with automatic checking (companies like Valve have been at this for over 20 years and there is still cheating in games like Counter-Strike). We can only hope that eSports matches/races of any real meaning are monitored by real people to ensure the validity of the result. Doing this generally is not practical as systems like iRacing have possibly hundreds of races per day.

    I’m all for naming and shaming, but I doubt that will happen!

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Sam Tomlinson

Sam Tomlinson

Driver & Team Manager Writer and columnist on grandprix247.comView Author posts